![]() ![]() Which is a tough ask, especially for squishy casters. High damage output you deal to it reflects back to you very often, so you want to instead chip away his health slowly without getting killed. Especially Toxeus The Murderer, who will most likely give every class trouble because of its nasty reflect damage passive skill. Monsters there are individually weaker than Hades or Typhon, but taken together they are tougher. The entrance is right next to the rebirth fountain before the entrance to Ixian Woods in Rhodes. The reward is a really high level chest with at least 10+ items. Secret Passage is a secret area in each difficulty containing a number of high level monsters. If you have large surplus then you are doing very well and should consider moving to +xp gear. If you are breaking even then you are doing ok. If you are constantly running out of health potions then you probably need better equipment and/or a major respec to improve. To really know your DPS you need to test your build against the same set of monsters, and see how fast and how easily you can kill them.Īn easy way of knowing how you are doing is counting health potion. It is useful if the DPS difference is clear cut, or comparing like-for-like (e.g. So my point is, in-game DPS calculator doesn't tell the whole story. The raw DPS in the character sheet also doesn't show the real DPS of dual-wielding because you can spec dual-wield to do +50% damage with a 10% chance for every hit, with the passive skill Hew, and the DPS in character sheet does NOT show this. ![]() So the axe is actually a clear winner in terms of actual damage output. So if I use the mace I will not be utilising my skill to the fullest extent. HOWEVER, when combining with skills, in particular Warwind, mace can't do bleeding damage, but axe can. So you may think they are pretty much the same. The offensive ability bonus of each item is also more or less the same. Just looking at the character sheet, the DPS improvement of the axe over the mace is pretty marginal. Just looking at the in-game DPS calculator, which weapon is better, the axe or the mace? All other things are equal. However you can still tell whether you are dealing MORE damage than before by looking at the in-game DPS calculator. So if you deal damage primarily via skill (which is basically EVERYONE), the calculator will not take into account of that. The problem with DPS calculator is that it will only calculate basic attack DPS. Toxeus the Murderer is still a handful because of the damage reflect but as long as Battle Standard is up and Ancestral Warriors running interference, she kills him under 2 seconds. Just for reference, around level 70 my Harbinger in her best gears already has no trouble with Dactyl (Phantom Strike → Battle Standard → smash away → dead Dactyl). The reward is some pretty cool gears, good for twinking. If I had known the things I've known right now the time would have cut down by at least 1/4. Some of the time is just me messing around. Here I collect tips from around the internet, and my own experience leveling my Harbinger to lvl 75, for about 28 days in total according to the in-game hour count, over a 4 years period on and off, spread between Immortal Throne and Anniversary Edition. You need to juggle +XP gear on top of armour/resistance/damage output/health/energy. It has a very narrow focus: get as much XP as possible in the shortest amount of time. So know that Level 75 is not for the faint hearted. Notice that the amount of XP to go from level 74 to 75 is about the same as leveling from 1 to 64! And to level only ONE character from level 1 to 75, you can instead level about SIX characters from level 1 to 64.
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